AI Insights · Timothy · April 2022
Top 5 Sandbox-like Games on Android in Egypt Q1 2022
Discover the performance trends of the top 5 sandbox-like games on Android in Egypt during Q1 2022, including downloads, revenue, and active users.
In the first quarter of 2022, the top five sandbox-like games on the Android platform in Egypt showcased interesting trends in downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at the performance of Roblox, Minecraft, PK XD: Fun, friends & games, IMVU: Social Chat & Avatar app, and ZEPETO: Avatar, Connect & Live.
Roblox from Roblox Corporation experienced fluctuating revenue throughout the quarter, peaking at around $12.4K in the week of January 31. The app saw a significant increase in weekly downloads in late January, reaching approximately 50.9K, but downloads declined towards the end of the quarter, ending at about 28.5K in the last week of March. Active users remained relatively stable, starting at 1.26M at the beginning of January and slightly decreasing to 1.19M by the end of March.
Minecraft by Mojang showed a steady revenue trend, peaking at around $882 in the week of January 31. However, no download data was available for this period.
PK XD: Fun, friends & games from Afterverse Games had a consistent download rate, with weekly downloads peaking at approximately 16.9K in early February. Revenue remained relatively steady, with a peak of around $360 in late January. The app's active user base saw some fluctuations, starting the quarter at 342K and peaking at around 366K in mid-March before settling at 309K by the end of the quarter.
IMVU: Social Chat & Avatar app by IMVU, Inc. saw modest revenue throughout the quarter, peaking at about $227 in mid-February. Downloads increased to approximately 946 in mid-February but declined towards the end of March, finishing at around 411. Active users showed a slight decline from 2.96K at the beginning of January to 2.49K by the end of March.
ZEPETO: Avatar, Connect & Live from Naver Z Corporation had a notable peak in downloads at around 47.2K during the first week of January but saw a significant drop to 10.3K by late February. Revenue remained relatively low but peaked at around $92 in the first week of January. Active users fluctuated throughout the quarter, starting at 148K and ending at approximately 147K.
For more detailed insights and data on these games, visit Sensor Tower.